weatherless...................34.88823% sand..........................34.61273% balance.......................33.96502% offense.......................33.83524% rain..........................25.86275% hyperoffense..................21.20250% stall......................... 5.72519% semistall..................... 5.27204% rainoffense................... 4.82577% dragmag....................... 3.84027% sandoffense................... 3.23396% sun........................... 3.19060% voltturn...................... 2.65062% sandstall..................... 1.98662% rainstall..................... 1.96725% hail.......................... 1.75147% choice........................ 1.73151% trickroom..................... 1.42888% sunstall...................... 0.75535% sunoffense.................... 0.69215% tricksand..................... 0.35133% multiweather.................. 0.30578% monotype...................... 0.19400% hailoffense................... 0.09908% monodragon.................... 0.06876% tricksun...................... 0.06366% monopoison.................... 0.06279% trapper....................... 0.05713% hailstall..................... 0.04289% monoelectric.................. 0.03498% trickrain..................... 0.02472% mononormal.................... 0.01047% monofighting.................. 0.00860% monoice....................... 0.00517% monodark...................... 0.00284% monofire...................... 0.00014% monowater..................... 0.00010% monoflying.................... 0.00006% monograss..................... 0.00006% monorock...................... 0.00001% monobug....................... 0.00001% monoghost..................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.131) -2.0|### |#### -1.5|###################### |###################### -1.0|############# |######################### -0.5|############################# |################### 0.0|################### |############################## +0.5|############################## |############### +1.0|######### |##### +1.5|##### |### +2.0|##### |### +2.5|### | more negative = more offensive, more positive = more stall one # = 0.37%