sand..........................37.25119% balance.......................32.02640% offense.......................29.98806% rain..........................29.76759% weatherless...................27.58018% hyperoffense..................26.88935% rainoffense................... 7.14709% semistall..................... 5.59182% stall......................... 5.50437% dragmag....................... 4.30818% sandoffense................... 4.12326% sun........................... 4.10908% sandstall..................... 2.43978% voltturn...................... 2.00509% hail.......................... 1.73856% rainstall..................... 1.41241% sunoffense.................... 1.28505% choice........................ 0.78069% trickroom..................... 0.58834% multiweather.................. 0.44660% sunstall...................... 0.44117% hailoffense................... 0.21928% tricksand..................... 0.18155% hailstall..................... 0.14855% monotype...................... 0.10650% tricksun...................... 0.06737% monoelectric.................. 0.05098% monopoison.................... 0.03947% trapper....................... 0.02328% trickrain..................... 0.01337% monodragon.................... 0.01152% mononormal.................... 0.00359% monofighting.................. 0.00076% monodark...................... 0.00014% monoice....................... 0.00003% monofire...................... 0.00000% monowater..................... 0.00000% monoflying.................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% monobug....................... 0.00000% monoghost..................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.215) -2.0|#### |##### -1.5|############################## |##################### -1.0|############# |######################## -0.5|##################### |############## 0.0|################## |###################### +0.5|######################### |############### +1.0|######### |###### +1.5|##### |#### +2.0|##### |### +2.5|# | more negative = more offensive, more positive = more stall one # = 0.40%