weatherless...................69.01029% offense.......................55.86102% balance.......................21.93496% sun...........................19.01029% hyperoffense..................16.40150% rain..........................12.99719% multiweather.................. 8.54001% monotype...................... 8.42302% sand.......................... 6.56294% batonpass..................... 3.72017% stall......................... 3.34581% semistall..................... 2.45672% mononormal.................... 1.64951% monoflying.................... 1.56762% sunoffense.................... 1.43893% choice........................ 1.32195% hail.......................... 1.16986% monopsychic................... 1.04118% dragmag....................... 0.92419% monowater..................... 0.83060% monodark...................... 0.80721% monofire...................... 0.77211% rainoffense................... 0.71362% monofairy..................... 0.62003% monodragon.................... 0.59663% monosteel..................... 0.54984% monoghost..................... 0.46795% monograss..................... 0.44455% sandoffense................... 0.37436% monobug....................... 0.37436% voltturn...................... 0.30416% trapper....................... 0.29247% monorock...................... 0.24567% monoground.................... 0.24567% monoelectric.................. 0.23397% swagplay...................... 0.22227% monofighting.................. 0.21058% monoice....................... 0.16378% monopoison.................... 0.15208% rainstall..................... 0.11699% sandstall..................... 0.09359% hailoffense................... 0.05849% sunstall...................... 0.03510% gravity....................... 0.02340% trickroom..................... 0.02340% tailwind...................... 0.02340% Stalliness (mean: -0.289) -3.0| |# -2.0|## |##### -1.0|################## |############################## 0.0|################### |######### +1.0|#### |# +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 1.09%