weatherless...................60.84123% offense.......................42.85250% sun...........................28.89074% balance.......................24.08862% hyperoffense..................18.48424% rain..........................18.11235% multiweather..................11.94848% stall.........................11.28931% monotype...................... 8.47974% batonpass..................... 8.43344% semistall..................... 3.28533% sand.......................... 2.85341% sunoffense.................... 2.47461% choice........................ 2.17138% monodark...................... 2.06606% monopsychic................... 1.76243% monoflying.................... 1.57451% hail.......................... 1.27801% monofire...................... 1.18398% rainoffense................... 0.90458% monowater..................... 0.89797% monoghost..................... 0.79429% rainstall..................... 0.67203% dragmag....................... 0.65562% mononormal.................... 0.64440% swagplay...................... 0.40512% sandstall..................... 0.38677% monodragon.................... 0.26373% trapper....................... 0.25500% monograss..................... 0.22823% monofairy..................... 0.21126% voltturn...................... 0.18495% sandoffense................... 0.11228% monoelectric.................. 0.10428% monorock...................... 0.08150% monoground.................... 0.07282% monosteel..................... 0.04707% monoice....................... 0.04638% monofighting.................. 0.04390% monobug....................... 0.03959% monopoison.................... 0.02884% hailoffense................... 0.02130% sunstall...................... 0.00000% gravity....................... 0.00000% trickroom..................... 0.00000% tailwind...................... 0.00000% Stalliness (mean: 0.038) -3.0|## | -2.0|#### |##### -1.0|################### |############################## 0.0|#################### |########## +1.0|########## |## +2.0|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.87%