weatherless...................74.09794% offense.......................40.17063% balance.......................37.34640% sand..........................15.53784% hyperoffense..................10.38509% semistall..................... 7.95612% sun........................... 7.44606% stall......................... 4.14177% rain.......................... 4.05698% voltturn...................... 4.02306% monotype...................... 2.51768% multiweather.................. 1.69063% sandoffense................... 0.73965% dragmag....................... 0.67312% trickroom..................... 0.61181% sunoffense.................... 0.59094% hail.......................... 0.57659% monowater..................... 0.56354% rainstall..................... 0.51919% sandstall..................... 0.51267% monobug....................... 0.38483% choice........................ 0.31569% rainoffense................... 0.22437% monoghost..................... 0.19698% monofire...................... 0.18002% monograss..................... 0.17350% monofighting.................. 0.16176% monoflying.................... 0.11871% monosteel..................... 0.11740% monoelectric.................. 0.09653% sunstall...................... 0.09392% mononormal.................... 0.09392% hailoffense................... 0.08088% monodark...................... 0.07957% monodragon.................... 0.07566% monoground.................... 0.06783% monopoison.................... 0.06653% monorock...................... 0.06001% monoice....................... 0.05870% monopsychic................... 0.04566% tailwind...................... 0.03522% monofairy..................... 0.02479% trapper....................... 0.02479% allweather.................... 0.00652% hailstall..................... 0.00652% tricksand..................... 0.00261% trickhail..................... 0.00130% Stalliness (mean: 0.025) -2.0|# |### -1.5|###### |######### -1.0|############# |##################### -0.5|########################### |############################# 0.0|############################## |############################# +0.5|####################### |################ +1.0|############## |######### +1.5|##### |### +2.0|## |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%