weatherless...................76.21873% balance.......................43.87041% offense.......................33.11228% sand..........................21.89579% semistall..................... 8.16391% hyperoffense.................. 8.08719% stall......................... 6.76620% voltturn...................... 5.24409% sun........................... 3.67615% multiweather.................. 3.11422% dragmag....................... 1.97855% sandstall..................... 1.22171% rain.......................... 1.08051% sandoffense................... 0.79582% trickroom..................... 0.40916% hail.......................... 0.24305% monotype...................... 0.11808% choice........................ 0.10062% monowater..................... 0.04581% monosteel..................... 0.03181% tailwind...................... 0.02333% monoghost..................... 0.01433% monobug....................... 0.01045% tricksand..................... 0.00667% rainoffense................... 0.00587% sunoffense.................... 0.00480% monopoison.................... 0.00394% monofighting.................. 0.00327% monoflying.................... 0.00276% hailoffense................... 0.00264% monodragon.................... 0.00211% monopsychic................... 0.00174% rainstall..................... 0.00125% sunstall...................... 0.00117% monograss..................... 0.00062% monodark...................... 0.00028% monoice....................... 0.00024% monoelectric.................. 0.00022% mononormal.................... 0.00022% monoground.................... 0.00012% monofire...................... 0.00009% monorock...................... 0.00007% monofairy..................... 0.00000% hailstall..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.200) -2.0|## |## -1.5|### |####### -1.0|######## |########### -0.5|################ |##################### 0.0|######################## |######################### +0.5|############################## |################# +1.0|################ |####### +1.5|### |### +2.0|## | +2.5|###### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.49%