offense.......................52.76800% sun...........................41.50659% weatherless...................39.12235% rain..........................30.34277% hyperoffense..................19.33847% balance.......................18.94546% multiweather..................14.43160% sunoffense.................... 8.77918% semistall..................... 7.99209% sand.......................... 3.81448% rainoffense................... 2.24012% stall......................... 0.95599% monotype...................... 0.93928% dragmag....................... 0.89425% batonpass..................... 0.79862% sandstall..................... 0.39089% hail.......................... 0.24438% voltturn...................... 0.19958% sandoffense................... 0.19155% monoflying.................... 0.17650% monodragon.................... 0.15862% monofighting.................. 0.13070% monodark...................... 0.12881% choice........................ 0.09829% trapper....................... 0.09654% sunstall...................... 0.09528% trickroom..................... 0.09231% monowater..................... 0.09036% monobug....................... 0.07500% monorock...................... 0.07500% monoelectric.................. 0.06148% monograss..................... 0.05574% monoghost..................... 0.04566% tailwind...................... 0.04202% monofire...................... 0.03911% mononormal.................... 0.03535% monopsychic................... 0.02857% monopoison.................... 0.02268% gravity....................... 0.01504% monoground.................... 0.00910% monosteel..................... 0.00196% Stalliness (mean: -0.344) |# -2.0|# |### -1.5|########## |######### -1.0|############### |################# -0.5|############################## |################# 0.0|############## |####### +0.5|########## |## +1.0|# |### +1.5|######### | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.67%