sun...........................70.33351% rain..........................38.93128% hyperoffense..................31.81173% sunoffense....................28.67345% semistall.....................25.30232% offense.......................24.67964% balance.......................17.13386% multiweather..................14.16024% weatherless................... 3.68313% sand.......................... 1.21847% rainoffense................... 1.17274% stall......................... 1.07245% sandstall..................... 0.70399% batonpass..................... 0.49600% dragmag....................... 0.25663% sunstall...................... 0.13907% voltturn...................... 0.00245% monotype...................... 0.00132% trickroom..................... 0.00130% monoelectric.................. 0.00127% trapper....................... 0.00075% sandoffense................... 0.00032% monobug....................... 0.00005% monorock...................... 0.00005% monodragon.................... 0.00001% hail.......................... 0.00000% monoflying.................... 0.00000% monopsychic................... 0.00000% choice........................ 0.00000% monosteel..................... 0.00000% monofire...................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% gravity....................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.101) | -2.0| |## -1.5|############################ |###### -1.0|## |## -0.5|################ |########## 0.0|####### |# +0.5|############# |# +1.0| | +1.5|############################## | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.83%