weatherless...................97.03950% balance.......................80.44046% offense.......................10.69989% semistall..................... 8.04421% rain.......................... 2.94987% trickroom..................... 1.51570% hyperoffense.................. 0.81461% monotype...................... 0.05422% monofighting.................. 0.03230% mononormal.................... 0.01435% sun........................... 0.00757% monofire...................... 0.00757% sand.......................... 0.00305% stall......................... 0.00084% monowater..................... 0.00000% voltturn...................... 0.00000% hail.......................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.213) -1.5| | -1.0| |### -0.5|# |# 0.0| |############################## +0.5|# | +1.0|##### | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 2.43%