weatherless...................89.59466% offense.......................45.66790% hyperoffense..................29.17607% balance.......................17.70063% sun........................... 7.96541% monotype...................... 6.76599% semistall..................... 4.33595% stall......................... 3.11945% sunoffense.................... 1.83498% sand.......................... 1.81575% monosteel..................... 0.95130% mononormal.................... 0.91932% monoflying.................... 0.80392% hail.......................... 0.71662% monofairy..................... 0.69116% monopsychic................... 0.67995% monoghost..................... 0.65741% monodragon.................... 0.64105% monorock...................... 0.58135% monowater..................... 0.55026% monofire...................... 0.51479% monofighting.................. 0.43935% monobug....................... 0.40119% monograss..................... 0.37265% monoelectric.................. 0.35559% monoice....................... 0.32093% monopoison.................... 0.32000% monodark...................... 0.26187% monoground.................... 0.25417% multiweather.................. 0.24396% rain.......................... 0.16958% sandoffense................... 0.14733% hailoffense................... 0.13298% dragmag....................... 0.11674% sunstall...................... 0.05408% sandstall..................... 0.03263% hailstall..................... 0.01385% rainoffense................... 0.01368% rainstall..................... 0.01228% voltturn...................... 0.00611% batonpass..................... 0.00042% trapper....................... 0.00034% trickroom..................... 0.00009% tailwind...................... 0.00004% Stalliness (mean: -0.449) |# -2.0|#### |############### -1.0|############################## |############################# 0.0|################# |########## +1.0|###### |### +2.0|# |# +3.0|# | +4.0| more negative = more offensive, more positive = more stall one # = 0.85%