weatherless...................68.66280% offense.......................45.37631% balance.......................28.03239% hyperoffense..................16.90600% sun...........................15.10846% rain..........................11.86984% voltturn...................... 7.62298% semistall..................... 5.98330% monotype...................... 4.19085% sand.......................... 3.95661% stall......................... 3.70201% hail.......................... 3.09095% multiweather.................. 2.56645% sunoffense.................... 2.13871% trickroom..................... 1.76698% rainstall..................... 1.10500% monoghost..................... 0.90641% rainoffense................... 0.89622% monowater..................... 0.66707% choice........................ 0.61615% hailoffense................... 0.52449% monoelectric.................. 0.39210% tricksun...................... 0.37173% monopsychic................... 0.34118% monofire...................... 0.33608% monosteel..................... 0.33099% dragmag....................... 0.30553% monofairy..................... 0.30044% monobug....................... 0.25970% sandoffense................... 0.24442% monoflying.................... 0.18841% mononormal.................... 0.18841% trickrain..................... 0.15277% sunstall...................... 0.10694% monorock...................... 0.09166% monoice....................... 0.08147% monofighting.................. 0.07638% monodark...................... 0.07129% monodragon.................... 0.07129% monograss..................... 0.04583% monopoison.................... 0.04583% sandstall..................... 0.03055% tailwind...................... 0.03055% monoground.................... 0.03055% trapper....................... 0.02037% allweather.................... 0.00509% tricksand..................... 0.00509% Stalliness (mean: -0.162) -2.0|## |#### -1.5|######### |################ -1.0|##################### |######################### -0.5|############################ |############################## 0.0|############################ |######################## +0.5|############### |############ +1.0|####### |####### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|# |## more negative = more offensive, more positive = more stall one # = 0.42%