weatherless...................61.19550% offense.......................41.40028% balance.......................26.88176% sun...........................21.08227% rain..........................14.89425% hyperoffense..................14.29751% voltturn......................11.78197% semistall..................... 9.11713% stall......................... 8.30333% rainstall..................... 3.66951% sunoffense.................... 2.82756% sand.......................... 2.46351% monotype...................... 2.23767% trickroom..................... 1.95167% hail.......................... 1.42200% multiweather.................. 1.04640% monoelectric.................. 0.92085% rainoffense................... 0.81775% choice........................ 0.76511% hailoffense................... 0.50195% tricksun...................... 0.32690% trickrain..................... 0.26526% dragmag....................... 0.24654% monosteel..................... 0.24448% monopsychic................... 0.22539% mononormal.................... 0.20814% monoghost..................... 0.20356% monofire...................... 0.17062% monowater..................... 0.11348% sandstall..................... 0.07699% monoflying.................... 0.06166% monoice....................... 0.03115% monopoison.................... 0.01923% monobug....................... 0.01901% monofighting.................. 0.01071% sunstall...................... 0.00545% sandoffense................... 0.00479% monodark...................... 0.00476% monofairy..................... 0.00397% tailwind...................... 0.00349% monograss..................... 0.00308% monorock...................... 0.00001% tricksand..................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.065) -2.0|## |#### -1.5|###### |############ -1.0|##################### |#################### -0.5|########################## |############################## 0.0|######################## |################### +0.5|############## |################ +1.0|######### |############# +1.5|##### |## +2.0|#### |# +2.5|## |#### +3.0|# |##### more negative = more offensive, more positive = more stall one # = 0.41%