weatherless...................64.23683% offense.......................30.24783% balance.......................25.76092% stall.........................23.48953% sun...........................17.41440% rain..........................17.06815% voltturn......................13.29700% semistall.....................10.87965% rainstall.....................10.31063% hyperoffense.................. 9.62208% trickroom..................... 2.67623% monotype...................... 2.09890% monoelectric.................. 1.68082% hail.......................... 1.30346% sunoffense.................... 1.08305% hailoffense................... 0.84350% multiweather.................. 0.67231% sand.......................... 0.65143% dragmag....................... 0.62878% choice........................ 0.55472% tricksun...................... 0.39101% rainoffense................... 0.33819% monosteel..................... 0.17994% monopsychic................... 0.13071% sandstall..................... 0.05860% monoflying.................... 0.03073% mononormal.................... 0.03054% trickrain..................... 0.02984% monoghost..................... 0.02309% monofire...................... 0.01106% monowater..................... 0.00429% monoice....................... 0.00325% monopoison.................... 0.00199% monobug....................... 0.00124% tailwind...................... 0.00111% monofairy..................... 0.00081% monodark...................... 0.00028% sandoffense................... 0.00023% monograss..................... 0.00021% monofighting.................. 0.00003% sunstall...................... 0.00003% monorock...................... 0.00000% monoground.................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monodragon.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.637) -2.0|# |## -1.5|######## |########### -1.0|################# |############# -0.5|############################## |################### 0.0|########################## |################### +0.5|############## |####################### +1.0|################ |########### +1.5|######## |#### +2.0|######### |### +2.5|#### |################## +3.0|### |#################### more negative = more offensive, more positive = more stall one # = 0.35%