weatherless...................86.32815% balance.......................43.29176% voltturn......................26.65130% offense.......................23.25812% semistall.....................16.68888% stall.........................12.20594% sun........................... 6.07700% sand.......................... 5.70906% hyperoffense.................. 4.55530% rain.......................... 3.83612% multiweather.................. 2.30341% monotype...................... 2.18553% monopsychic................... 1.96902% sandstall..................... 1.84529% trickroom..................... 0.98144% trickrain..................... 0.95189% tricksun...................... 0.95189% batonpass..................... 0.61070% hail.......................... 0.35308% rainstall..................... 0.15884% rainoffense................... 0.10304% dragmag....................... 0.10171% monobug....................... 0.07445% monoghost..................... 0.06750% monodragon.................... 0.06235% fear.......................... 0.05592% mononormal.................... 0.05502% choice........................ 0.04941% sunstall...................... 0.02463% monoflying.................... 0.02005% sunoffense.................... 0.01620% monosteel..................... 0.01517% monoground.................... 0.01406% monowater..................... 0.01103% monofairy..................... 0.00962% hailoffense................... 0.00862% monofighting.................. 0.00790% monoice....................... 0.00345% trapper....................... 0.00307% sandoffense................... 0.00269% monoelectric.................. 0.00242% hailstall..................... 0.00214% monorock...................... 0.00133% monograss..................... 0.00102% monodark...................... 0.00096% monofire...................... 0.00081% tailwind...................... 0.00063% monopoison.................... 0.00037% gravity....................... 0.00000% tricksand..................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.510) -3.0| | -2.0| |## -1.0|####### |################ 0.0|############################ |############################## +1.0|########################## |################ +2.0|###### |##### +3.0| | more negative = more offensive, more positive = more stall one # = 0.73%