weatherless...................69.22201% offense.......................51.93333% hyperoffense..................23.99858% sand..........................19.71486% balance.......................19.45753% sun........................... 9.05659% multiweather.................. 4.22012% rain.......................... 3.70472% semistall..................... 2.77373% hail.......................... 2.64580% voltturn...................... 2.01726% stall......................... 1.83683% sandoffense................... 1.72332% monotype...................... 1.59170% sunoffense.................... 1.32623% trickroom..................... 1.27521% hailoffense................... 0.67772% dragmag....................... 0.67402% batonpass..................... 0.60008% rainoffense................... 0.53094% sandstall..................... 0.40153% monowater..................... 0.22739% trickhail..................... 0.22591% tricksun...................... 0.20261% monoghost..................... 0.19226% monobug....................... 0.15159% tailwind...................... 0.14604% gravity....................... 0.14457% monopoison.................... 0.14161% monosteel..................... 0.13125% monofighting.................. 0.13125% mononormal.................... 0.11240% tricksand..................... 0.11092% monofire...................... 0.09095% monorock...................... 0.06322% monograss..................... 0.06285% monoflying.................... 0.06248% monodark...................... 0.04843% monodragon.................... 0.04659% monoice....................... 0.04548% trickrain..................... 0.04363% monoelectric.................. 0.02847% trapper....................... 0.02403% monopsychic................... 0.02329% sunstall...................... 0.01960% monoground.................... 0.01960% allweather.................... 0.01849% monofairy..................... 0.01775% rainstall..................... 0.00924% hailstall..................... 0.00259% Stalliness (mean: -0.436) -2.0|# |#### -1.5|############ |##################### -1.0|########################## |############################# -0.5|############################## |########################### 0.0|#################### |############### +0.5|######### |####### +1.0|#### |### +1.5|# |# +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.47%