weatherless...................58.83168% offense.......................48.91207% sand..........................34.37566% balance.......................29.64793% hyperoffense..................17.86960% sun...........................10.54375% multiweather.................. 6.39687% sunoffense.................... 1.98559% semistall..................... 1.80995% stall......................... 1.76045% rain.......................... 1.53215% hail.......................... 1.32700% sandoffense................... 1.26275% sandstall..................... 1.17573% hailoffense................... 0.73179% voltturn...................... 0.67336% trickroom..................... 0.52489% dragmag....................... 0.34743% batonpass..................... 0.24770% monotype...................... 0.19987% rainoffense................... 0.15303% tricksand..................... 0.13828% gravity....................... 0.10318% monodragon.................... 0.06661% monoghost..................... 0.06580% tricksun...................... 0.03386% trapper....................... 0.02885% trickrain..................... 0.02626% monobug....................... 0.02291% tailwind...................... 0.01906% monofairy..................... 0.01802% mononormal.................... 0.01024% monoflying.................... 0.00304% monofighting.................. 0.00289% monosteel..................... 0.00177% monoice....................... 0.00168% trickhail..................... 0.00154% monopoison.................... 0.00117% monograss..................... 0.00111% monoground.................... 0.00109% monowater..................... 0.00091% monofire...................... 0.00088% monopsychic................... 0.00084% monorock...................... 0.00056% sunstall...................... 0.00024% monoelectric.................. 0.00017% monodark...................... 0.00016% allweather.................... 0.00005% hailstall..................... 0.00001% rainstall..................... 0.00000% Stalliness (mean: -0.305) -2.0|# |#### -1.5|######### |#################### -1.0|################### |########################## -0.5|############################# |############################## 0.0|########################### |############################## +0.5|############# |######### +1.0|### |## +1.5|## |## +2.0|# |# +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%