weatherless...................87.83040% offense.......................35.97003% hyperoffense..................27.11317% balance.......................26.57546% stall......................... 7.54715% sun........................... 6.32987% sand.......................... 4.45013% semistall..................... 2.79420% trickroom..................... 2.21842% voltturn...................... 1.07202% rain.......................... 0.99539% sandstall..................... 0.93258% hail.......................... 0.71041% choice........................ 0.50393% sandoffense................... 0.45697% monotype...................... 0.41868% dragmag....................... 0.39674% hailoffense................... 0.33561% multiweather.................. 0.31620% sunoffense.................... 0.29026% monoice....................... 0.25105% monoflying.................... 0.08735% mononormal.................... 0.06594% tricksun...................... 0.04207% monofighting.................. 0.01773% monoelectric.................. 0.01734% monopsychic................... 0.01646% monowater..................... 0.01477% monorock...................... 0.00892% monobug....................... 0.00884% monograss..................... 0.00521% monoghost..................... 0.00520% tailwind...................... 0.00501% monopoison.................... 0.00270% monofairy..................... 0.00008% sunstall...................... 0.00001% monodragon.................... 0.00000% rainoffense................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.221) -2.0|######### |############ -1.5|################ |###################### -1.0|################# |############# -0.5|############################## |####################### 0.0|################### |#################### +0.5|################## |############ +1.0|######### |#### +1.5|#### |## +2.0|## | +2.5|## |###### +3.0|# |## more negative = more offensive, more positive = more stall one # = 0.41%