weatherless...................87.48429% offense.......................36.64963% balance.......................26.56676% hyperoffense..................19.68093% stall.........................15.01398% sun........................... 8.01191% trickroom..................... 5.07097% sand.......................... 3.05840% semistall..................... 2.08870% rain.......................... 1.53054% dragmag....................... 0.39112% multiweather.................. 0.33596% voltturn...................... 0.25601% hail.......................... 0.25082% hailoffense................... 0.20112% choice........................ 0.18222% sandstall..................... 0.13234% sandoffense................... 0.12167% sunoffense.................... 0.07721% monotype...................... 0.03612% monoice....................... 0.00995% monoflying.................... 0.00752% monofighting.................. 0.00705% tricksun...................... 0.00391% monoelectric.................. 0.00387% monowater..................... 0.00297% monograss..................... 0.00200% monoghost..................... 0.00200% monopsychic................... 0.00143% tailwind...................... 0.00095% monorock...................... 0.00090% mononormal.................... 0.00052% monobug....................... 0.00016% monopoison.................... 0.00002% monofairy..................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% rainoffense................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.085) -2.0|###### |######### -1.5|##### |################# -1.0|################ |######### -0.5|############################## |#################### 0.0|############################# |########################## +0.5|############ |######## +1.0|###### |### +1.5|## |### +2.0|## | +2.5|#### |###################### +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.43%