offense.......................58.65417% sun...........................41.54885% weatherless...................41.01731% balance.......................29.33077% rain..........................28.01668% multiweather..................15.94072% hyperoffense.................. 8.46591% trickroom..................... 6.48370% tricksun...................... 3.76140% monotype...................... 3.32952% hail.......................... 3.11358% semistall..................... 2.88472% sand.......................... 2.74076% tailwind...................... 1.86593% sunoffense.................... 1.69244% trickrain..................... 1.62046% rainoffense................... 1.05755% stall......................... 0.66443% monoflying.................... 0.64782% dragmag....................... 0.47064% choice........................ 0.46510% monowater..................... 0.44664% monodragon.................... 0.42819% voltturn...................... 0.40973% monoelectric.................. 0.23255% mononormal.................... 0.23070% swagplay...................... 0.21778% monofairy..................... 0.21778% batonpass..................... 0.18825% monopsychic................... 0.17903% monodark...................... 0.15319% monoghost..................... 0.14950% monosteel..................... 0.12366% hailoffense................... 0.11627% sandoffense................... 0.10151% monobug....................... 0.09782% monofire...................... 0.09782% gravity....................... 0.09597% monofighting.................. 0.06644% monograss..................... 0.06275% monopoison.................... 0.06275% monoice....................... 0.05352% monoground.................... 0.05168% sunstall...................... 0.04614% sandstall..................... 0.03691% monorock...................... 0.03138% trapper....................... 0.02953% rainstall..................... 0.02030% tricksand..................... 0.01477% allweather.................... 0.01107% hailstall..................... 0.00738% trickhail..................... 0.00185% Stalliness (mean: -0.210) |# -1.5|## |###### -1.0|############ |##################### -0.5|########################### |############################## 0.0|######################### |################ +0.5|########### |######## +1.0|#### |## +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.60%