offense.......................60.07789% sun...........................49.91153% weatherless...................32.32820% rain..........................31.84501% balance.......................28.58521% multiweather..................18.14090% trickroom..................... 8.97279% hyperoffense.................. 8.10835% tricksun...................... 5.50118% monotype...................... 2.80241% semistall..................... 2.75934% tailwind...................... 2.53953% hail.......................... 2.45590% trickrain..................... 2.31793% sand.......................... 1.99115% sunoffense.................... 1.94904% rainoffense................... 1.21205% monoflying.................... 0.89909% stall......................... 0.46922% choice........................ 0.42245% dragmag....................... 0.38447% voltturn...................... 0.37447% monowater..................... 0.33678% monodragon.................... 0.31297% monoelectric.................. 0.22825% monodark...................... 0.17887% monofairy..................... 0.17476% swagplay...................... 0.14983% monopsychic................... 0.12535% gravity....................... 0.11819% mononormal.................... 0.11217% hailoffense................... 0.09845% batonpass..................... 0.07860% monofire...................... 0.07270% sandoffense................... 0.06873% monosteel..................... 0.06526% monoghost..................... 0.06218% monobug....................... 0.06203% monopoison.................... 0.04187% sandstall..................... 0.04027% monofighting.................. 0.03461% monoground.................... 0.03458% monograss..................... 0.02654% monoice....................... 0.02196% trapper....................... 0.02103% rainstall..................... 0.01958% sunstall...................... 0.01510% monorock...................... 0.01414% tricksand..................... 0.01189% allweather.................... 0.01049% trickhail..................... 0.00176% hailstall..................... 0.00006% Stalliness (mean: -0.219) |# -1.5|## |##### -1.0|############ |###################### -0.5|########################### |############################## 0.0|######################## |############### +0.5|########## |####### +1.0|#### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.61%