offense.......................64.17409% sun...........................64.13732% rain..........................31.23564% balance.......................26.73702% weatherless...................21.83481% multiweather..................18.69858% trickroom.....................15.66308% tricksun......................10.20904% hyperoffense.................. 6.73157% tailwind...................... 4.22202% trickrain..................... 3.87689% semistall..................... 2.23247% monotype...................... 2.22349% sunoffense.................... 2.18476% monoflying.................... 1.76828% rainoffense................... 1.02203% hail.......................... 0.90488% sand.......................... 0.77993% choice........................ 0.39000% voltturn...................... 0.20552% dragmag....................... 0.13486% monowater..................... 0.13188% gravity....................... 0.12768% stall......................... 0.12486% monodark...................... 0.11998% monofairy..................... 0.05469% monopsychic................... 0.04955% monodragon.................... 0.02151% hailoffense................... 0.01843% monoelectric.................. 0.01739% monoground.................... 0.01575% mononormal.................... 0.01481% rainstall..................... 0.01446% sandstall..................... 0.01345% sandoffense................... 0.01151% trapper....................... 0.01012% batonpass..................... 0.00877% swagplay...................... 0.00847% monofire...................... 0.00736% monofighting.................. 0.00702% monosteel..................... 0.00511% monoghost..................... 0.00408% monopoison.................... 0.00312% tricksand..................... 0.00309% sunstall...................... 0.00284% monobug....................... 0.00161% allweather.................... 0.00135% monograss..................... 0.00133% monorock...................... 0.00010% monoice....................... 0.00009% hailstall..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.243) | -1.5|# |#### -1.0|########## |##################### -0.5|########################## |############################## 0.0|##################### |########### +0.5|######### |###### +1.0|#### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.69%