sun...........................74.84446% offense.......................72.44533% trickroom.....................26.94084% rain..........................25.63470% balance.......................23.36514% tricksun......................17.97501% multiweather..................16.59868% weatherless...................15.56082% tailwind...................... 5.25528% trickrain..................... 4.96356% hyperoffense.................. 3.55880% sunoffense.................... 2.14640% semistall..................... 0.61658% choice........................ 0.37164% sand.......................... 0.31454% monotype...................... 0.29930% hail.......................... 0.28935% monoflying.................... 0.19317% rainoffense................... 0.17465% gravity....................... 0.06828% monopsychic................... 0.04796% voltturn...................... 0.03711% monowater..................... 0.02663% dragmag....................... 0.02226% stall......................... 0.01415% monodark...................... 0.01410% monofairy..................... 0.00709% hailoffense................... 0.00482% monodragon.................... 0.00377% monoelectric.................. 0.00301% monoground.................... 0.00175% sandstall..................... 0.00147% sandoffense................... 0.00136% trapper....................... 0.00107% rainstall..................... 0.00100% batonpass..................... 0.00090% mononormal.................... 0.00089% tricksand..................... 0.00038% monosteel..................... 0.00032% monofighting.................. 0.00028% monopoison.................... 0.00013% monoghost..................... 0.00010% sunstall...................... 0.00009% allweather.................... 0.00008% monofire...................... 0.00008% swagplay...................... 0.00003% monobug....................... 0.00001% monograss..................... 0.00001% monoice....................... 0.00000% monorock...................... 0.00000% hailstall..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.277) | -1.5| |## -1.0|##### |################# -0.5|########################## |############################## 0.0|############### |######## +0.5|###### |#### +1.0|# | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.88%