weatherless...................79.76329% offense.......................51.87256% balance.......................37.63746% trickroom.....................16.47190% sun........................... 9.83677% hyperoffense.................. 7.40681% voltturn...................... 5.53338% hail.......................... 4.94524% sand.......................... 3.02695% tailwind...................... 2.56827% rain.......................... 2.55338% semistall..................... 1.82133% tricksun...................... 1.49615% trickhail..................... 1.45538% stall......................... 1.26185% monotype...................... 0.81667% tricksand..................... 0.61910% sunoffense.................... 0.58663% hailstall..................... 0.37156% monoice....................... 0.31609% sandstall..................... 0.21097% monopoison.................... 0.16636% monoelectric.................. 0.12884% multiweather.................. 0.12562% batonpass..................... 0.11982% gravity....................... 0.09772% choice........................ 0.08690% monowater..................... 0.04907% monorock...................... 0.04331% dragmag....................... 0.03823% mononormal.................... 0.03499% monoflying.................... 0.03178% trickrain..................... 0.02423% monobug....................... 0.02358% monopsychic................... 0.01771% sandoffense................... 0.01524% hailoffense................... 0.01416% monofighting.................. 0.00332% rainoffense................... 0.00321% monoghost..................... 0.00126% monograss..................... 0.00109% trapper....................... 0.00044% rainstall..................... 0.00044% monosteel..................... 0.00006% sunstall...................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.136) -1.5|###### |## -1.0|######## |############ -0.5|###################### |############################## 0.0|###################### |############### +0.5|###################### |######## +1.0|### |# +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.65%