weatherless...................83.05746% offense.......................61.14413% balance.......................31.37395% trickroom.....................20.41717% hail.......................... 7.15214% sand.......................... 5.21741% hyperoffense.................. 5.00219% tailwind...................... 4.40552% sun........................... 4.14518% semistall..................... 1.58220% trickhail..................... 1.22585% tricksun...................... 0.99186% stall......................... 0.89753% tricksand..................... 0.77712% monotype...................... 0.51399% rain.......................... 0.47570% monoice....................... 0.43135% hailstall..................... 0.37487% sunoffense.................... 0.18348% voltturn...................... 0.15281% choice........................ 0.06545% dragmag....................... 0.05821% sandstall..................... 0.04871% multiweather.................. 0.04789% batonpass..................... 0.04240% monoelectric.................. 0.03049% trickrain..................... 0.01995% monopoison.................... 0.01388% monowater..................... 0.01283% mononormal.................... 0.01269% gravity....................... 0.00708% sandoffense................... 0.00657% monobug....................... 0.00452% monoflying.................... 0.00439% monopsychic................... 0.00220% monorock...................... 0.00149% rainoffense................... 0.00054% monofighting.................. 0.00015% hailoffense................... 0.00008% trapper....................... 0.00002% rainstall..................... 0.00001% monosteel..................... 0.00000% monograss..................... 0.00000% monoghost..................... 0.00000% sunstall...................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.170) -1.5|### |## -1.0|#### |########## -0.5|############################## |####################### 0.0|################# |############## +0.5|############## |#### +1.0|### |# +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.80%