weatherless...................96.16485% offense.......................49.47053% balance.......................25.19830% hyperoffense..................16.89654% semistall..................... 4.73727% stall......................... 3.69736% voltturn...................... 3.45941% trickroom..................... 3.06456% choice........................ 2.86381% sand.......................... 1.39966% rain.......................... 1.18868% hail.......................... 0.94597% hailoffense................... 0.69916% sun........................... 0.34439% tailwind...................... 0.17973% monotype...................... 0.15646% sunoffense.................... 0.12450% monoground.................... 0.11389% sandoffense................... 0.07907% dragmag....................... 0.03484% multiweather.................. 0.03266% monopsychic................... 0.01480% monoghost..................... 0.00864% monowater..................... 0.00805% mononormal.................... 0.00793% trickhail..................... 0.00584% monobug....................... 0.00262% monopoison.................... 0.00190% monodragon.................... 0.00155% monograss..................... 0.00025% monoice....................... 0.00013% monofairy..................... 0.00011% rainoffense................... 0.00007% monoelectric.................. 0.00005% monoflying.................... 0.00005% monosteel..................... 0.00004% monofighting.................. 0.00001% monorock...................... 0.00001% monodark...................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% tricksun...................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.184) -2.0| |# -1.5|#### |#################### -1.0|################### |################### -0.5|######################## |############################# 0.0|############################## |################# +0.5|############### |####### +1.0|#### |#### +1.5|### |## +2.0|# | +2.5|# | +3.0|# | +3.5| more negative = more offensive, more positive = more stall one # = 0.49%