weatherless...................90.81901% offense.......................58.47218% hyperoffense..................31.27504% balance....................... 9.73773% hail.......................... 5.41948% voltturn...................... 4.04356% hailoffense................... 2.03650% monotype...................... 2.00461% sand.......................... 1.69313% rain.......................... 1.25329% sun........................... 0.94262% batonpass..................... 0.78566% trickroom..................... 0.59681% rainoffense................... 0.52650% sunoffense.................... 0.42430% semistall..................... 0.39569% choice........................ 0.37280% monowater..................... 0.30413% monorock...................... 0.29758% mononormal.................... 0.24444% monoice....................... 0.16923% sandoffense................... 0.15860% monobug....................... 0.13244% monograss..................... 0.12672% multiweather.................. 0.12508% stall......................... 0.11936% monopoison.................... 0.11364% monofighting.................. 0.10301% dragmag....................... 0.10056% monodark...................... 0.08748% monodragon.................... 0.08748% monopsychic................... 0.08094% gravity....................... 0.07848% monofire...................... 0.06459% monoground.................... 0.06050% monoflying.................... 0.05641% monoghost..................... 0.05478% monosteel..................... 0.05232% monoelectric.................. 0.04169% trapper....................... 0.02534% tailwind...................... 0.01799% sandstall..................... 0.01717% monofairy..................... 0.00899% hailstall..................... 0.00164% Stalliness (mean: -0.720) |# -2.0|## |###### -1.5|############ |#################### -1.0|############################# |############################## -0.5|########################### |################### 0.0|################ |####### +0.5|### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.57%