weatherless...................91.72216% offense.......................59.47109% hyperoffense..................29.78834% balance.......................10.30966% hail.......................... 4.90208% voltturn...................... 4.71367% hailoffense................... 2.04861% sand.......................... 1.50545% monotype...................... 1.36490% rain.......................... 1.17391% batonpass..................... 0.84815% trickroom..................... 0.80155% sun........................... 0.77342% rainoffense................... 0.45580% sunoffense.................... 0.41158% semistall..................... 0.36259% choice........................ 0.32266% monorock...................... 0.22694% monowater..................... 0.18353% mononormal.................... 0.14600% monoice....................... 0.14171% sandoffense................... 0.13996% monopoison.................... 0.10698% monobug....................... 0.10390% monofighting.................. 0.08982% multiweather.................. 0.07620% gravity....................... 0.07609% dragmag....................... 0.07153% monograss..................... 0.06982% stall......................... 0.06832% monodark...................... 0.05589% monodragon.................... 0.04989% monoground.................... 0.04716% monopsychic................... 0.04622% trapper....................... 0.03693% monoflying.................... 0.03516% monofire...................... 0.03085% monoghost..................... 0.02081% monosteel..................... 0.01844% sandstall..................... 0.01747% monoelectric.................. 0.01672% tailwind...................... 0.00946% monofairy..................... 0.00240% hailstall..................... 0.00128% Stalliness (mean: -0.698) |# -2.0|## |###### -1.5|############ |#################### -1.0|########################### |############################## -0.5|############################# |################### 0.0|################# |####### +0.5|### |## +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.57%