weatherless...................93.11013% offense.......................62.37831% hyperoffense..................25.32188% balance.......................11.88225% voltturn...................... 5.55452% hail.......................... 4.38319% hailoffense................... 2.22906% rain.......................... 1.27217% trickroom..................... 1.02707% sand.......................... 0.85450% batonpass..................... 0.74866% monotype...................... 0.70048% rainoffense................... 0.52524% sun........................... 0.39671% semistall..................... 0.38264% sunoffense.................... 0.24556% choice........................ 0.16297% monowater..................... 0.10689% monorock...................... 0.10580% monopoison.................... 0.10031% monobug....................... 0.08443% monoice....................... 0.07818% trapper....................... 0.06245% monofighting.................. 0.06203% sandoffense................... 0.04819% mononormal.................... 0.03909% dragmag....................... 0.03645% stall......................... 0.03492% monopsychic................... 0.02705% monodark...................... 0.02403% gravity....................... 0.02180% monoflying.................... 0.02087% multiweather.................. 0.01671% monoground.................... 0.01607% monograss..................... 0.01563% monodragon.................... 0.00871% sandstall..................... 0.00678% monofire...................... 0.00647% hailstall..................... 0.00270% monoelectric.................. 0.00244% monosteel..................... 0.00193% monoghost..................... 0.00078% tailwind...................... 0.00076% monofairy..................... 0.00013% Stalliness (mean: -0.623) |# -2.0|# |### -1.5|######### |################# -1.0|##################### |########################### -0.5|############################## |#################### 0.0|################## |######### +0.5|### |# +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.62%