weatherless...................47.43319% offense.......................45.86313% sun...........................45.41347% balance.......................42.23898% sand.......................... 6.14483% hyperoffense.................. 5.46763% semistall..................... 3.57036% rain.......................... 3.14133% stall......................... 2.85991% multiweather.................. 2.35798% sunoffense.................... 2.08097% trickroom..................... 2.03525% voltturn...................... 1.93453% sandstall..................... 0.41464% hail.......................... 0.25924% tricksun...................... 0.24329% sunstall...................... 0.22918% monotype...................... 0.12589% rainoffense................... 0.11733% monofire...................... 0.05400% tricksand..................... 0.04455% dragmag....................... 0.04007% sandoffense................... 0.03662% hailstall..................... 0.01817% monowater..................... 0.01705% monoflying.................... 0.01559% hailoffense................... 0.01335% monoground.................... 0.01328% allweather.................... 0.00785% trickrain..................... 0.00587% monofighting.................. 0.00564% monosteel..................... 0.00528% monodragon.................... 0.00418% monoice....................... 0.00331% trapper....................... 0.00287% monobug....................... 0.00203% monorock...................... 0.00109% monograss..................... 0.00108% monopsychic................... 0.00096% monodark...................... 0.00084% choice........................ 0.00077% monoelectric.................. 0.00069% mononormal.................... 0.00067% monoghost..................... 0.00064% monopoison.................... 0.00043% tailwind...................... 0.00004% monofairy..................... 0.00002% rainstall..................... 0.00000% Stalliness (mean: 0.005) | -1.5|# |##### -1.0|################## |######################### -0.5|########################### |########################## 0.0|##################### |############################## +0.5|#################### |######################## +1.0|########## |### +1.5|### |#### +2.0|# | +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%