weatherless...................89.16404% offense.......................46.02608% balance.......................37.36412% hyperoffense..................11.30966% hail.......................... 9.17144% voltturn...................... 4.44593% semistall..................... 3.92643% trickroom..................... 2.91594% stall......................... 1.37371% monotype...................... 0.81683% choice........................ 0.78808% sun........................... 0.75973% hailoffense................... 0.72547% rain.......................... 0.65160% monoice....................... 0.40393% tailwind...................... 0.36027% sand.......................... 0.30399% sunoffense.................... 0.26620% rainoffense................... 0.11905% monofighting.................. 0.10530% monorock...................... 0.05928% mononormal.................... 0.05623% monopsychic................... 0.04386% monobug....................... 0.04381% monoflying.................... 0.03941% multiweather.................. 0.03719% monoghost..................... 0.03614% monodark...................... 0.02985% trickhail..................... 0.02096% monofire...................... 0.01689% monograss..................... 0.01612% hailstall..................... 0.01524% monowater..................... 0.01353% dragmag....................... 0.01056% monopoison.................... 0.00883% swagplay...................... 0.00751% trickrain..................... 0.00720% monodragon.................... 0.00638% monoelectric.................. 0.00632% monofairy..................... 0.00303% sandoffense................... 0.00300% monosteel..................... 0.00271% monoground.................... 0.00220% sunstall...................... 0.00090% trapper....................... 0.00056% tricksun...................... 0.00034% sandstall..................... 0.00033% rainstall..................... 0.00026% tricksand..................... 0.00007% Stalliness (mean: -0.125) -2.0|# |## -1.5|##### |######## -1.0|########### |############### -0.5|######################## |############################## 0.0|############################# |######################### +0.5|################## |########### +1.0|####### |### +1.5|# |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%