weatherless...................90.32478% balance.......................43.96861% offense.......................35.85073% hyperoffense..................12.53783% hail.......................... 9.00594% voltturn...................... 4.79650% semistall..................... 4.23708% stall......................... 3.40575% trickroom..................... 2.63068% hailoffense................... 1.09119% tailwind...................... 0.99025% monotype...................... 0.35086% sun........................... 0.34277% choice........................ 0.31628% rain.......................... 0.27997% monoice....................... 0.25878% sunoffense.................... 0.19991% rainoffense................... 0.06160% monofighting.................. 0.06090% sand.......................... 0.05181% dragmag....................... 0.02422% trickhail..................... 0.02234% monodark...................... 0.01125% monopsychic................... 0.00999% multiweather.................. 0.00353% monorock...................... 0.00338% monoflying.................... 0.00264% monowater..................... 0.00261% mononormal.................... 0.00221% monograss..................... 0.00114% hailstall..................... 0.00103% trickrain..................... 0.00072% swagplay...................... 0.00055% monoghost..................... 0.00052% monofire...................... 0.00006% monobug....................... 0.00003% sandoffense................... 0.00002% monopoison.................... 0.00002% trapper....................... 0.00001% monodragon.................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monosteel..................... 0.00000% tricksand..................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.005) -2.0|## |#### -1.5|##### |########### -1.0|######## |########## -0.5|###################### |########################## 0.0|########################### |############################## +0.5|##################### |#################### +1.0|########## |#### +1.5|# |# +2.0|### |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.48%