weatherless...................83.56195% offense.......................37.84911% balance.......................34.94269% hyperoffense..................14.90384% hail.......................... 7.02232% semistall..................... 6.50973% stall......................... 5.79462% sand.......................... 5.28327% sun........................... 4.14282% hailoffense................... 1.63119% trickroom..................... 1.56078% voltturn...................... 1.03686% trickhail..................... 0.39764% sunoffense.................... 0.38464% monotype...................... 0.21465% rain.......................... 0.20208% multiweather.................. 0.19088% sandstall..................... 0.16784% choice........................ 0.14646% sunstall...................... 0.13663% dragmag....................... 0.08662% monopoison.................... 0.06280% monopsychic................... 0.05254% monofighting.................. 0.03723% hailstall..................... 0.02471% sandoffense................... 0.01662% tricksun...................... 0.01596% monowater..................... 0.01352% monoice....................... 0.01318% mononormal.................... 0.01266% monoghost..................... 0.01069% tricksand..................... 0.00619% monobug....................... 0.00597% tailwind...................... 0.00595% monoelectric.................. 0.00362% rainoffense................... 0.00344% monorock...................... 0.00198% monograss..................... 0.00055% monodragon.................... 0.00039% monofire...................... 0.00008% monoflying.................... 0.00005% rainstall..................... 0.00001% monosteel..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.003) | -2.0|## |##### -1.5|############# |############## -1.0|################ |############################## -0.5|########################### |############################## 0.0|############################# |######################## +0.5|########################## |######################### +1.0|############ |############ +1.5|### |#### +2.0|## |### +2.5|### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.35%