weatherless...................92.70200% offense.......................44.95599% balance.......................37.29155% voltturn......................13.36765% hyperoffense..................10.89727% sand.......................... 5.08020% semistall..................... 4.19943% stall......................... 2.65576% hail.......................... 0.97240% sun........................... 0.89261% trickroom..................... 0.77096% dragmag....................... 0.51681% monotype...................... 0.46558% rain.......................... 0.37760% hailoffense................... 0.30134% choice........................ 0.28990% sandstall..................... 0.24669% sunoffense.................... 0.10543% monobug....................... 0.08773% monowater..................... 0.06421% rainoffense................... 0.06344% monopoison.................... 0.06094% monorock...................... 0.04202% tailwind...................... 0.03909% mononormal.................... 0.03475% trickhail..................... 0.03439% tricksun...................... 0.03166% monodragon.................... 0.02814% monoice....................... 0.02510% multiweather.................. 0.02381% monoflying.................... 0.02090% monodark...................... 0.01914% monofighting.................. 0.01714% tricksand..................... 0.01663% gravity....................... 0.01634% monoghost..................... 0.01455% sandoffense................... 0.01441% monosteel..................... 0.01428% monoground.................... 0.01409% monopsychic................... 0.01262% monograss..................... 0.01260% monofire...................... 0.01047% monoelectric.................. 0.00993% hailstall..................... 0.00900% monofairy..................... 0.00803% swagplay...................... 0.00231% sunstall...................... 0.00137% rainstall..................... 0.00109% trapper....................... 0.00086% Stalliness (mean: -0.089) -2.0|## |## -1.5|#### |####### -1.0|############ |################ -0.5|###################### |########################### 0.0|############################## |####################### +0.5|################# |########## +1.0|###### |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# | +3.5| more negative = more offensive, more positive = more stall one # = 0.53%