weatherless...................90.15133% offense.......................37.55975% balance.......................33.67242% hyperoffense..................17.11137% voltturn......................14.39051% stall......................... 7.50131% sand.......................... 5.98295% semistall..................... 4.15514% hail.......................... 3.41986% dragmag....................... 2.49965% hailoffense................... 2.40231% trickroom..................... 0.60678% sun........................... 0.25921% sandstall..................... 0.23548% rain.......................... 0.18708% choice........................ 0.05094% sunoffense.................... 0.04914% trickhail..................... 0.04813% monotype...................... 0.04772% gravity....................... 0.04507% rainoffense................... 0.02741% sandoffense................... 0.01290% monobug....................... 0.01121% monopoison.................... 0.00958% tailwind...................... 0.00825% monowater..................... 0.00667% monoground.................... 0.00615% monoice....................... 0.00579% hailstall..................... 0.00417% mononormal.................... 0.00292% monosteel..................... 0.00117% monoflying.................... 0.00113% monorock...................... 0.00111% tricksand..................... 0.00091% monoghost..................... 0.00076% monodragon.................... 0.00062% monofighting.................. 0.00047% multiweather.................. 0.00043% monograss..................... 0.00029% monodark...................... 0.00025% tricksun...................... 0.00021% monofire...................... 0.00006% swagplay...................... 0.00004% monoelectric.................. 0.00003% monofairy..................... 0.00003% monopsychic................... 0.00002% rainstall..................... 0.00000% sunstall...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.040) -2.0|####### |##### -1.5|####### |######### -1.0|################# |################ -0.5|################## |############################## 0.0|############################# |######################## +0.5|################# |############# +1.0|######## |#### +1.5|### |# +2.0|## |## +2.5|##### |# +3.0|## |# +3.5| more negative = more offensive, more positive = more stall one # = 0.45%