balance.......................65.57908% weatherless...................61.71190% offense.......................29.01643% hail..........................15.92055% sand.......................... 9.22141% rain.......................... 8.10471% sun........................... 5.82370% semistall..................... 4.96640% trickroom..................... 1.64593% multiweather.................. 0.75969% tailwind...................... 0.47864% tricksun...................... 0.47620% hyperoffense.................. 0.28221% stall......................... 0.15587% monotype...................... 0.13164% tricksand..................... 0.12330% monowater..................... 0.07617% dragmag....................... 0.06954% sunoffense.................... 0.04821% voltturn...................... 0.02894% sandstall..................... 0.02624% monoelectric.................. 0.02225% trickrain..................... 0.01386% hailoffense................... 0.01090% monobug....................... 0.00739% rainoffense................... 0.00698% hailstall..................... 0.00621% mononormal.................... 0.00518% monofighting.................. 0.00424% monoghost..................... 0.00400% trickhail..................... 0.00371% batonpass..................... 0.00324% monoice....................... 0.00223% monopoison.................... 0.00221% monopsychic................... 0.00208% allweather.................... 0.00203% sunstall...................... 0.00200% monodark...................... 0.00194% monofairy..................... 0.00183% rainstall..................... 0.00175% sandoffense................... 0.00099% monosteel..................... 0.00083% monofire...................... 0.00068% swagplay...................... 0.00044% monodragon.................... 0.00041% monorock...................... 0.00021% trapper....................... 0.00010% gravity....................... 0.00005% Stalliness (mean: 0.250) -1.0|# |#### -0.5|######### |#################### 0.0|######################### |############################# +0.5|############################## |################### +1.0|######### |### +1.5|# more negative = more offensive, more positive = more stall one # = 0.67%