balance.......................67.09731% weatherless...................61.09493% offense.......................28.31240% hail..........................16.72808% sand.......................... 9.60327% rain.......................... 7.29867% sun........................... 5.73797% semistall..................... 4.40904% trickroom..................... 1.16307% multiweather.................. 0.45619% tailwind...................... 0.31268% tricksun...................... 0.29531% hyperoffense.................. 0.12057% stall......................... 0.06067% tricksand..................... 0.05632% dragmag....................... 0.03213% sunoffense.................... 0.02138% voltturn...................... 0.01402% trickrain..................... 0.01385% monotype...................... 0.01293% monowater..................... 0.00734% hailstall..................... 0.00653% sandstall..................... 0.00232% rainoffense................... 0.00201% mononormal.................... 0.00190% monoelectric.................. 0.00135% swagplay...................... 0.00133% hailoffense................... 0.00110% monobug....................... 0.00075% allweather.................... 0.00059% monofighting.................. 0.00056% rainstall..................... 0.00049% sandoffense................... 0.00039% trickhail..................... 0.00030% monopoison.................... 0.00028% monofire...................... 0.00023% monofairy..................... 0.00020% monodark...................... 0.00010% monopsychic................... 0.00009% monosteel..................... 0.00006% monoice....................... 0.00005% batonpass..................... 0.00004% monoghost..................... 0.00001% gravity....................... 0.00001% monorock...................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.260) -1.0|# |### -0.5|######## |##################### 0.0|####################### |########################### +0.5|############################## |##################### +1.0|####### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.70%