balance.......................63.42472% weatherless...................61.14704% offense.......................30.16207% hail..........................18.08655% sand..........................10.88171% rain.......................... 6.56874% semistall..................... 6.32331% sun........................... 3.54352% trickroom..................... 0.65342% multiweather.................. 0.22311% tailwind...................... 0.20099% tricksun...................... 0.15941% hyperoffense.................. 0.07173% stall......................... 0.01817% sunoffense.................... 0.01436% tricksand..................... 0.01312% hailstall..................... 0.00888% voltturn...................... 0.00510% swagplay...................... 0.00247% monotype...................... 0.00201% allweather.................... 0.00118% monowater..................... 0.00049% monoelectric.................. 0.00042% hailoffense................... 0.00042% monobug....................... 0.00036% dragmag....................... 0.00029% trickrain..................... 0.00022% mononormal.................... 0.00018% monofighting.................. 0.00017% monofairy..................... 0.00016% sandoffense................... 0.00015% monofire...................... 0.00013% rainoffense................... 0.00006% monopoison.................... 0.00005% monopsychic................... 0.00002% rainstall..................... 0.00002% trickhail..................... 0.00002% sandstall..................... 0.00001% monosteel..................... 0.00001% monoice....................... 0.00001% monodark...................... 0.00000% gravity....................... 0.00000% batonpass..................... 0.00000% monodragon.................... 0.00000% sunstall...................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.257) -1.0| |##### -0.5|########### |#################### 0.0|################ |############################## +0.5|############################# |###################### +1.0|######### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.69%