balance.......................57.15462% weatherless...................55.49159% offense.......................39.10916% sun...........................14.53039% rain..........................12.88761% sand..........................12.78095% hail.......................... 6.92025% trickroom..................... 3.89148% tailwind...................... 3.38438% multiweather.................. 2.54355% semistall..................... 2.40261% hyperoffense.................. 1.16107% tricksun...................... 0.75092% voltturn...................... 0.59917% dragmag....................... 0.44715% trickhail..................... 0.39989% tricksand..................... 0.29837% monotype...................... 0.26732% stall......................... 0.17254% sunoffense.................... 0.08100% sandoffense................... 0.07128% trickrain..................... 0.06912% monowater..................... 0.06507% monobug....................... 0.06129% gravity....................... 0.06048% rainoffense................... 0.06048% hailoffense................... 0.03672% monoghost..................... 0.03564% sunstall...................... 0.03078% monoelectric.................. 0.02538% monoice....................... 0.01647% trapper....................... 0.01566% monodragon.................... 0.01404% monofire...................... 0.01215% monopoison.................... 0.01026% sandstall..................... 0.01026% batonpass..................... 0.00837% monopsychic................... 0.00702% hailstall..................... 0.00567% mononormal.................... 0.00513% monorock...................... 0.00459% monosteel..................... 0.00432% rainstall..................... 0.00405% swagplay...................... 0.00270% monodark...................... 0.00243% allweather.................... 0.00216% monograss..................... 0.00135% monoground.................... 0.00135% monoflying.................... 0.00054% monofairy..................... 0.00027% Stalliness (mean: 0.106) |# -1.0|## |#### -0.5|########## |###################### 0.0|############################# |############################## +0.5|################### |########## +1.0|#### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.75%