balance.......................59.30426% weatherless...................52.73449% offense.......................39.04231% sun...........................17.80991% sand..........................14.80211% rain..........................13.63806% trickroom..................... 4.62719% hail.......................... 4.53393% multiweather.................. 3.49613% tailwind...................... 3.28020% semistall..................... 1.39604% tricksun...................... 1.30157% dragmag....................... 1.13062% voltturn...................... 0.35382% trickhail..................... 0.33562% hyperoffense.................. 0.20005% monotype...................... 0.12224% tricksand..................... 0.10830% stall......................... 0.05734% monobug....................... 0.05456% gravity....................... 0.04800% monodragon.................... 0.02399% trickrain..................... 0.02271% monowater..................... 0.01702% sunstall...................... 0.01669% sandoffense................... 0.01492% sunoffense.................... 0.01166% mononormal.................... 0.01062% sandstall..................... 0.00778% rainoffense................... 0.00705% monofire...................... 0.00675% hailoffense................... 0.00561% rainstall..................... 0.00352% hailstall..................... 0.00301% monoelectric.................. 0.00291% monopoison.................... 0.00198% monodark...................... 0.00197% monoghost..................... 0.00102% monoice....................... 0.00092% allweather.................... 0.00060% monosteel..................... 0.00024% monograss..................... 0.00017% batonpass..................... 0.00015% trapper....................... 0.00014% monopsychic................... 0.00008% monofairy..................... 0.00000% monoground.................... 0.00000% swagplay...................... 0.00000% monoflying.................... 0.00000% monorock...................... 0.00000% Stalliness (mean: 0.109) | -1.0| |## -0.5|######### |##################### 0.0|############################ |############################## +0.5|################ |####### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.85%