sand..........................67.53285% balance.......................34.09480% weatherless...................32.44579% semistall.....................24.83522% offense.......................18.61960% stall.........................13.08603% sandstall..................... 9.96135% hyperoffense.................. 9.36435% batonpass..................... 3.65177% sandoffense................... 2.13353% dragmag....................... 0.87741% voltturn...................... 0.02843% rain.......................... 0.01666% choice........................ 0.01205% rainoffense................... 0.00777% monotype...................... 0.00728% monopsychic................... 0.00560% sun........................... 0.00470% monowater..................... 0.00082% monopoison.................... 0.00076% monoflying.................... 0.00013% monograss..................... 0.00002% sunoffense.................... 0.00002% monoice....................... 0.00001% monofire...................... 0.00001% monoelectric.................. 0.00001% monosteel..................... 0.00001% monoghost..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% mononormal.................... 0.00000% sunstall...................... 0.00000% hail.......................... 0.00000% monoground.................... 0.00000% trapper....................... 0.00000% monodragon.................... 0.00000% monodark...................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.528) | -1.5|# |################# -1.0|######## |########## -0.5|############### |######### 0.0|############### |############################ +0.5|#################### |################### +1.0|################ |########################## +1.5|############################## |##################### +2.0|##### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.41%