weatherless...................59.29158% offense.......................43.12579% sand..........................35.35181% hyperoffense..................26.91500% balance.......................22.56013% sandoffense...................10.30532% semistall..................... 4.87073% rain.......................... 2.67530% hail.......................... 2.57933% stall......................... 2.52834% voltturn...................... 1.66157% rainoffense................... 1.47862% dragmag....................... 1.35265% batonpass..................... 1.17569% sandstall..................... 1.11571% choice........................ 0.99874% monotype...................... 0.79779% sun........................... 0.56685% multiweather.................. 0.46488% hailstall..................... 0.36291% trickroom..................... 0.26993% monosteel..................... 0.13796% sunoffense.................... 0.11997% monograss..................... 0.11397% tricksand..................... 0.10497% hailoffense................... 0.09897% monoelectric.................. 0.09598% monofighting.................. 0.09298% monowater..................... 0.08098% monoflying.................... 0.05699% monofire...................... 0.05699% mononormal.................... 0.04499% monoice....................... 0.04199% monorock...................... 0.02699% monobug....................... 0.02099% monoground.................... 0.01800% monodark...................... 0.01500% tailwind...................... 0.01200% monopsychic................... 0.01200% gravity....................... 0.00900% trickhail..................... 0.00900% sunstall...................... 0.00600% monopoison.................... 0.00600% monoghost..................... 0.00600% monodragon.................... 0.00300% monofairy..................... 0.00300% Stalliness (mean: -0.398) -2.0|## |###### -1.5|############# |###################### -1.0|############################## |########################### -0.5|####################### |################### 0.0|################ |################## +0.5|############ |####### +1.0|####### |#### +1.5|#### |## +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.47%