weatherless...................54.72063% offense.......................40.75024% sand..........................39.82143% hyperoffense..................30.15304% balance.......................20.12399% sandoffense...................11.97755% semistall..................... 5.71242% stall......................... 3.26031% rain.......................... 2.87092% hail.......................... 2.65463% rainoffense................... 1.97067% voltturn...................... 1.91966% dragmag....................... 1.71272% sandstall..................... 1.41527% choice........................ 0.94963% batonpass..................... 0.85604% hailstall..................... 0.48072% monotype...................... 0.47010% multiweather.................. 0.42845% sun........................... 0.36084% trickroom..................... 0.21305% monosteel..................... 0.12939% tricksand..................... 0.08891% monowater..................... 0.07940% monoelectric.................. 0.07519% sunoffense.................... 0.07417% hailoffense................... 0.06842% monofighting.................. 0.06210% monofire...................... 0.02922% monoflying.................... 0.02896% mononormal.................... 0.01841% trickhail..................... 0.01311% monograss..................... 0.01301% monoice....................... 0.01081% monorock...................... 0.01011% monobug....................... 0.00906% monopoison.................... 0.00515% monoground.................... 0.00485% tailwind...................... 0.00431% monopsychic................... 0.00395% gravity....................... 0.00366% sunstall...................... 0.00326% monodark...................... 0.00251% monofairy..................... 0.00117% monodragon.................... 0.00109% monoghost..................... 0.00034% Stalliness (mean: -0.420) -2.0|## |####### -1.5|############### |###################### -1.0|############################## |######################### -0.5|##################### |############### 0.0|############## |############## +0.5|########### |###### +1.0|####### |#### +1.5|#### |### +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%