sand..........................49.09693% weatherless...................46.38962% offense.......................36.21702% hyperoffense..................34.56017% balance.......................18.18737% sandoffense...................15.20105% semistall..................... 6.08109% stall......................... 4.95435% rain.......................... 2.77940% rainoffense................... 2.42630% dragmag....................... 2.21016% sandstall..................... 2.15654% hail.......................... 1.92587% voltturn...................... 1.79475% hailstall..................... 0.82031% choice........................ 0.51321% monotype...................... 0.35699% multiweather.................. 0.28177% monosteel..................... 0.20129% batonpass..................... 0.19243% trickroom..................... 0.11779% sun........................... 0.08996% monowater..................... 0.06804% monoelectric.................. 0.05607% tricksand..................... 0.04269% sunoffense.................... 0.02987% hailoffense................... 0.02646% monofighting.................. 0.02035% monoflying.................... 0.00387% monopoison.................... 0.00386% monofire...................... 0.00215% trickhail..................... 0.00183% mononormal.................... 0.00066% monoground.................... 0.00034% monorock...................... 0.00017% tailwind...................... 0.00009% monoice....................... 0.00007% monograss..................... 0.00004% monopsychic................... 0.00003% monodark...................... 0.00002% monoghost..................... 0.00002% monobug....................... 0.00001% sunstall...................... 0.00000% gravity....................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.427) -2.0|## |####### -1.5|################# |########################### -1.0|############################## |######################## -0.5|#################### |############ 0.0|############ |########### +0.5|########### |##### +1.0|######### |#### +1.5|##### |##### +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.49%