sand..........................63.46915% offense.......................41.16660% weatherless...................34.83602% hyperoffense..................28.88733% balance.......................16.03858% sandoffense...................15.90082% semistall..................... 8.77823% stall......................... 5.12926% sandstall..................... 3.84151% dragmag....................... 1.87506% voltturn...................... 1.83031% hail.......................... 0.92587% rain.......................... 0.82043% rainoffense................... 0.73547% choice........................ 0.34364% multiweather.................. 0.23089% sun........................... 0.17941% monotype...................... 0.13150% trickroom..................... 0.06589% monosteel..................... 0.05920% sunoffense.................... 0.03581% monofighting.................. 0.02851% monoelectric.................. 0.02796% hailstall..................... 0.02046% tricksand..................... 0.01989% monowater..................... 0.01435% batonpass..................... 0.00873% hailoffense................... 0.00691% monopoison.................... 0.00079% monoflying.................... 0.00059% monofire...................... 0.00010% monoground.................... 0.00000% monorock...................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% mononormal.................... 0.00000% monoghost..................... 0.00000% monoice....................... 0.00000% monograss..................... 0.00000% monodark...................... 0.00000% monobug....................... 0.00000% trickhail..................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.354) -2.0|## |###### -1.5|############# |################## -1.0|############################## |######################### -0.5|############################# |############ 0.0|############ |########### +0.5|####### |##### +1.0|######### |####### +1.5|###### |##### +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%