weatherless...................46.26633% offense.......................38.91160% balance.......................35.12164% rain..........................23.03282% sand..........................21.94588% hyperoffense..................15.36202% semistall..................... 6.71722% sun........................... 5.82358% voltturn...................... 4.20158% stall......................... 3.88752% dragmag....................... 3.68873% hail.......................... 3.30243% choice........................ 2.48042% rainoffense................... 1.80390% monotype...................... 1.43519% sandoffense................... 1.41285% rainstall..................... 1.01707% trickroom..................... 0.95003% hailstall..................... 0.87887% monoflying.................... 0.69175% sandstall..................... 0.48599% sunoffense.................... 0.39828% sunstall...................... 0.39738% multiweather.................. 0.31378% monowater..................... 0.16448% monodragon.................... 0.14112% tricksand..................... 0.10496% monopsychic................... 0.09550% monoground.................... 0.08925% monofighting.................. 0.08687% hailoffense................... 0.08347% gravity....................... 0.07251% monoelectric.................. 0.03171% mononormal.................... 0.03024% monofire...................... 0.02502% trapper....................... 0.02443% monosteel..................... 0.02406% monopoison.................... 0.01606% monobug....................... 0.01574% monoice....................... 0.01536% monoghost..................... 0.01279% monograss..................... 0.01229% monodark...................... 0.00991% tailwind...................... 0.00899% trickrain..................... 0.00329% monorock...................... 0.00196% Stalliness (mean: -0.080) | -2.0|## |###### -1.5|###### |################## -1.0|################# |########################## -0.5|########################### |########################## 0.0|###################### |############################## +0.5|###################### |#################### +1.0|########## |####### +1.5|###### |#### +2.0|# |# +2.5|### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.39%