balance.......................34.64416% rain..........................34.23221% weatherless...................30.24570% offense.......................28.56304% sand..........................27.61413% hyperoffense..................25.84699% semistall..................... 6.57692% dragmag....................... 5.68897% sun........................... 5.40799% rainoffense................... 4.40061% stall......................... 4.36889% voltturn...................... 3.92145% choice........................ 2.83630% hail.......................... 2.61945% sandoffense................... 1.71741% sunstall...................... 1.66799% sunoffense.................... 0.97209% sandstall..................... 0.96540% rainstall..................... 0.88831% monotype...................... 0.71552% monoflying.................... 0.62931% hailoffense................... 0.38167% multiweather.................. 0.11932% trickroom..................... 0.04930% monopsychic................... 0.04517% hailstall..................... 0.03296% monofighting.................. 0.02656% monoelectric.................. 0.01348% trapper....................... 0.01085% tricksand..................... 0.00462% monowater..................... 0.00068% gravity....................... 0.00043% tailwind...................... 0.00027% monodragon.................... 0.00011% monosteel..................... 0.00009% monodark...................... 0.00005% monoghost..................... 0.00003% monoground.................... 0.00002% monopoison.................... 0.00002% mononormal.................... 0.00000% monofire...................... 0.00000% monobug....................... 0.00000% monograss..................... 0.00000% monoice....................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% Stalliness (mean: -0.144) |# -2.0|### |###### -1.5|############## |############################## -1.0|############ |################# -0.5|############## |###################### 0.0|########## |################### +0.5|################## |########################### +1.0|############# |##### +1.5|#### |#### +2.0|# |## +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%