weatherless...................75.19512% offense.......................41.71673% balance.......................35.84924% sand..........................15.37058% hyperoffense..................10.01825% semistall..................... 8.60191% sun........................... 7.17153% voltturn...................... 4.56766% stall......................... 3.81387% rain.......................... 3.10780% monotype...................... 2.25997% multiweather.................. 1.45284% sandoffense................... 0.83942% dragmag....................... 0.62325% hail.......................... 0.61061% sandstall..................... 0.59236% trickroom..................... 0.56289% sunoffense.................... 0.42532% choice........................ 0.34110% monowater..................... 0.32145% rainoffense................... 0.27513% monobug....................... 0.25688% sunstall...................... 0.18950% monosteel..................... 0.18669% monorock...................... 0.17967% monofire...................... 0.17406% monodark...................... 0.15581% monoghost..................... 0.14177% monoground.................... 0.13476% monopsychic................... 0.13335% monoice....................... 0.12212% monograss..................... 0.10247% monodragon.................... 0.09545% monoflying.................... 0.09405% mononormal.................... 0.07580% monopoison.................... 0.06878% hailoffense................... 0.05615% monofighting.................. 0.03930% rainstall..................... 0.03930% monoelectric.................. 0.03369% tailwind...................... 0.02246% tricksand..................... 0.02246% monofairy..................... 0.01544% trickhail..................... 0.01123% hailstall..................... 0.00842% gravity....................... 0.00421% Stalliness (mean: 0.025) |### -1.5|##### |######### -1.0|############# |################## -0.5|########################## |############################## 0.0|########################### |######################## +0.5|###################### |############### +1.0|############# |######## +1.5|###### |### +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.44%