weatherless...................74.95568% offense.......................38.94947% balance.......................37.50460% sand..........................16.91859% semistall..................... 9.91429% hyperoffense.................. 9.31933% voltturn...................... 5.91284% sun........................... 5.88504% stall......................... 4.31232% rain.......................... 3.26651% monotype...................... 1.77883% multiweather.................. 1.34545% dragmag....................... 0.83619% sandoffense................... 0.79602% trickroom..................... 0.65668% sandstall..................... 0.61694% monowater..................... 0.35340% hail.......................... 0.32330% sunoffense.................... 0.31885% choice........................ 0.31254% monobug....................... 0.25382% sunstall...................... 0.23861% rainoffense................... 0.21766% monosteel..................... 0.17881% monorock...................... 0.17572% monofire...................... 0.14476% monodark...................... 0.12729% monoghost..................... 0.10711% monoground.................... 0.10594% monoflying.................... 0.07144% monodragon.................... 0.05277% mononormal.................... 0.04849% monopsychic................... 0.04669% rainstall..................... 0.04411% monograss..................... 0.04249% tailwind...................... 0.03231% tricksand..................... 0.03140% monoice....................... 0.02615% monopoison.................... 0.02136% monoelectric.................. 0.02059% monofighting.................. 0.01857% hailoffense................... 0.00766% monofairy..................... 0.00605% gravity....................... 0.00582% trickhail..................... 0.00438% hailstall..................... 0.00347% Stalliness (mean: 0.084) |#### -1.5|##### |######## -1.0|############ |################ -0.5|########################## |############################## 0.0|############################# |########################## +0.5|########################### |################ +1.0|############### |########## +1.5|####### |#### +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.41%