weatherless...................80.15379% hyperoffense..................35.24185% offense.......................33.10743% balance.......................29.54945% sand..........................15.50177% sun...........................11.23014% multiweather.................. 6.88570% voltturn...................... 4.57878% dragmag....................... 3.96235% sandoffense................... 2.53813% stall......................... 1.10391% semistall..................... 0.99736% sunoffense.................... 0.09222% monowater..................... 0.00000% hail.......................... 0.00000% rainoffense................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monotype...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% rain.......................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.492) | -1.5|################# |########################### -1.0|########### |############################## -0.5|### |############ 0.0|#### |######### +0.5|############################ |# +1.0|# |# +1.5| |## +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.68%