weatherless...................87.93652% offense.......................50.31433% hyperoffense..................26.30612% balance.......................17.36428% sun........................... 8.54443% semistall..................... 4.35544% sand.......................... 3.21517% monotype...................... 2.77373% stall......................... 1.65982% sunoffense.................... 1.43093% hail.......................... 0.61726% mononormal.................... 0.53042% monofairy..................... 0.42992% monosteel..................... 0.40641% monoflying.................... 0.36299% multiweather.................. 0.35752% monoghost..................... 0.31968% monopsychic................... 0.29060% monodragon.................... 0.19535% monofighting.................. 0.12590% monofire...................... 0.11413% monoice....................... 0.10392% monorock...................... 0.10237% monograss..................... 0.10067% sandoffense................... 0.09411% monobug....................... 0.09045% monowater..................... 0.08991% monoground.................... 0.07914% monoelectric.................. 0.06823% hailstall..................... 0.06331% hailoffense................... 0.06222% sunstall...................... 0.05385% dragmag....................... 0.04687% monodark...................... 0.04651% rain.......................... 0.04412% monopoison.................... 0.04180% sandstall..................... 0.00438% rainstall..................... 0.00347% rainoffense................... 0.00238% batonpass..................... 0.00028% voltturn...................... 0.00000% gravity....................... 0.00000% tailwind...................... 0.00000% Stalliness (mean: -0.450) |# -2.0|### |############# -1.0|############################## |############################# 0.0|#################### |########## +1.0|####### |## +2.0|# | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.86%